Gameplay

The Last Guardian incorporates elements of previous Team Ico titles, innovating in several areas brand new to the team.

Gameplay
The Last Guardian is set in the third-person perspective, and combines both action-adventure and puzzle elements into a cohesive experience. The player controls an unnamed boy who can run, jump, climb, and perform other motions. Though he is initially unarmed, he can use both Trico and the environment itself to avoid or defeat the various "shadow-being" guards. Trico augments the boys movement, allowing him to jump and climb to places he would otherwise be unable to. Ueda has stated, as an example, that the player cna have the boy through a barrel that captures Trico's interest, moving it to that lcoation; then, the player can climb up Trico to move to an area previously inaccessible.

The player will have to care for Trico, removing spears and arrows from it, feeding it, and possibly healing it. The player will gain better command over the creature as the game advances, but Trico will always be his own animal, with its own interests, needs, and wants. Ueda has stated that he believes "each player will have a different Trico to work with depending on how he or she chooses to interact with him".